Wednesday, August 7, 2013

The winner of the Captain’s Council Election announces; is this good news for GW2 gold farmers?


Players of Guild Wars 2, AreaNet already reveals the winner of Captain’s Council Election. And the winner is Captain Ellen Kiel of the Lionguard.  The announcement is just in time for the new Queen’s Jubilee content update.


After Ellen received her newly appointed position in the council, she is already working to fulfill her campaign promise to the players, starting with a reduction in waypoint travel prices for four weeks (that’s a good news for players who want to save their GW2 gold). She's also pushing for the expansion of Fractals into Thaumanova Reactor, introducing a rotating schedule of activities such as Southsun Survival, and reducing the mill rate in Lion's Arch by 7%. Players probably won't care about that last one, but they can still look forward to seeing what other impacts Kiel's newfound station will have in the future.







A victory message from the honorable Captain Ellen Kiel

“People of Lion’s Arch,
I am deeply honored to take a seat at the Captain’s Council. Your support was crucial in securing the trade deal with the Zephyrites, and I won’t forget the faith you showed in me. Now the real work begins.
I am going to enact the following changes:
  • I’ll reduce waypoint travel prices for four weeks’ time.
  • I’ll support important Fractals of the Mists research into the Thaumanova Reactor explosion by the end of the year.
  • I’ll introduce a rotating schedule of activities such as Crab Toss and Southsun Survival.
I am ever grateful and humbled by your support.
- Captain Ellen Kiel”

Source: Guildwars2

The players will be looking forward with the changes and promises she make to help her beloved supporters. Especially to those who wants more opportunity to make more GW2 gold.

Monday, August 5, 2013

GW2: Living story to urge a lot of serious, additional permanent, and more personal, and probably a lot more GW gold

An interview on U.S. Gamer with ArenaNet Game Director Colin Johanson serves as a stimulating follow-up to his Guild Wars 2 coming up with post from earlier this month. In it he addresses the direction that the living story is taking moreover as his intention to overhaul several of the game's dungeons.


Johanson said that the team is responding to feedback by operating to create GW2's living story matter additional to the player with a lot of serious stories which will "blend" with the player's own personal story. He reiterated that ArenaNet has great plans to use the living story to form the game's future: "There is now, and certainly will be a lot larger focus on ensuring that the content we're building is creating experiences that people can permanently have when they come back two years later. Instead of saying, 'I see something that happened two years ago but i can't experience it,', we want players to say, 'I'm playing this and I’m playing it as a result of something that happened two years ago.'"

Source: USGamer.net

The game's dungeons are target for shaping. Johanson confirmed that the teams are revisiting most of its dungeons to create them "more exciting, more fun, additional compelling, and also a lot of profitable (more GW2 gold the better).” He even mentioned the chance of "blowing up" boring dungeons to switch with one thing better.

Friday, August 2, 2013

Make the dungeons more profitable; a good news for GW2 gold farmer


Guild Wars 2 Lead Designer Isaiah Cartwright has a few (but just a few) words to say regarding the changes that ArenaNet is planning for its dungeons. Dungeon running should be more profitable, awarding additional GW2 gold for a successful run. The team is limiting full rewards for each dungeon path to a 24-hour timer in order to encourage players to try different paths.

"Our goal is to make each and every dungeon path feel enticing and rewarding," Cartwright said. "We also want the rewards structure to encourage players to enjoy a variety of dungeon paths." - AreaNet

ArenaNet is additionally giving champion mobs dashing loot containers so players can kill the creatures and pry the boxes from their clawed hands. These containers are going to be tailored to the type of mob they are available from, giving players a strategic alternative in selecting champions to murder.

Champion Rewards equals more GW2 gold

All champions in the game will drop a new loot container based on their type. For example, champion bandits will drop a new Embroidered Coin Purse which will contain a few silver, some karma, and crafting materials, with a chance at skill points, rare crafting materials, and new, rare weapon skins. Their goal is to better balance the risks and rewards for fighting champions. This will also make the events that scale to include multiple champions, like those in Orr and Southsun Cove, more rewarding.

Thursday, August 1, 2013

Guild Wars 2 commemorate the Queen’s Jubilee


Citizen! Queen Jennah, ruler of the human kingdom of Kryta, is preparing to commemorate the 10-year anniversary of her reign in ArenaNet's latest living story update for Guild Wars 2. All of Tyria is invited apart from bad guys, probably, but we're beginning to notice a pattern in these little celebrations and won't be shocked if some appear to crash the celebration anyway. There are a lot of events you may want to participate and new rewards for those who want to win. Now that is your chance to get more GW2 gold. The content goes live on August 6

Get a hold of lots of exciting new events, rewards and features


New Events

·          Hot Air Balloons
·          The Opening Ceremony
·          Enter the Crown Pavilion
·          Fight in the Queen’s Gauntlet

New Rewards

·          Watchwork Mechanisms
·          Mini Watchknight

New Features

·          Account Wallet for Currency
·          PvP Solo Queue
·          Bonus Rewards for Dungeons
·          Mini-Game Rotation System

You can view the full details of Queen’s Jubilee here.


Sunday, July 28, 2013

[News] Cutthroat Politics is now live, now who will you choose?

The Guild Wars 2 latest update “Cutthroat Politics” is now live with new contents and events happening including new special rewards waiting for you. In the politics, there are two candidates to choose from, Ellen Kiel and Evon Gnashblade. Players are free to choose your favorite characters. Each of them has different promises that will permanently change the content and storyline of GW2. They also have the power to change the prices on the market that might help you save more GW2 gold. You only need support tokens and coins to vote your favorite character.



Remember, vote wisely!


To view the full details (changelog) of the game, click here.

Guide to how to support your Candidate

Showing Support:
·         Support baskets for Gnashblade and Kiel have been set up near the Zephyrites’ water supply on the Zephyr Sanctum in the Labyrinthine Cliffs.
·         Each time you cast a Support Token, you will be awarded with a Representation Button. Use this button to show support for your candidate while playing content to advance certain achievements.
A few tips:
·         Support Tokens can be acquired from slain mobs; in dungeons; by participating Candidate Trials, Southsun Survival and Aspect Arena; and in World vs. World. They can also be purchased from the vendor Shady Quill.
·         The Zephyrites will stop accepting Support Tokens on August 5 at 11AM PST in order to start counting them up. Be sure to turn in your Tokens before then!

Monday, July 22, 2013

Runescape 3 Is Here

Look at that trailer. That's the bold future of the world's most popular free-to-play MMO. A future I look forward to experiencing should this black screen issue ever get resolved.

The third major update (counting Runescape HD) to Jagex's original free-to-play sensation has launched as promised, but I am not seeing any of these fancy new browser-based graphics. I am seeing this:


I see it for about 10 minutes, and then I am logged out. Checking the game's forums for solutions, I found quite a lot of folks are having the same issues. Those that manage to actually get into the game are seeing disconnects, or are just generally disappointed with the user interface. Looks fine to me. Nice and streamlined, without all of those nasty graphics getting in the way.

Jagex is aware of the issues, and is looking to make their game work. Here's the post in that same thread from mod Raven:

We do know about the issues and we are doing everything we can to resolve them.Unfortunately, no amount of testing can match up to thousands of players attempting the content at once.We are looking into the issues and working on them as fast as we can. Please be patient.If you are currently unable to log into the game, I recommend waiting until a little later when the initial rush has subsided. The world event will be around for a while, don't worry.For those of you who would like the old interface back, please take a look at the available presets as we have a preset that duplicates the functionality of the old interface.Again sorry for the inconvenience.

Source: kotaku 


Thursday, July 18, 2013

Political wars between Gnashblade and Kiel; what are the effects to the market and GW2 gold?

On July 23, 2013 there will be a new update called Cutthroat Politics which the update features permanent changes to the whole Guild Wars 2’s world depends on the players vote. On this update, the players will have a chance to vote and support either of the two candidates for the seat on the Captain’s Council of Lion Arch. Using support tokens and coins to vote. Either of them have a power to change the market and help you save and earn more GW2 gold.



Evon Gnashblade


·         I’ll slash prices on Black Lion Keys for four whole weeks
·         I’ll sponsor important Fractals of the Mist research into the Fall of   Abaddon, to be completed by the end of the year
·         I’ll host a rotation of popular activities like Crab Toss and Southsun Survival.

Ellen Kiel

·         I’ll reduce waypoint travel prices for four weeks’ time
·         I’ll support important Fractals of the Mists research into the Thaumanova Reactor explosion by the end of the year
·         I’ll introduce a rotating schedule of activities such as Crab Toss and Southsun Survival.

Vote wisely, this is your chance to save your GW2 gold.

Thursday, July 4, 2013

Guides for Social Climber; Exchanging credits to Habbo GB

Habbo coins (or credits) are the main currency used in Habbo. This coin can be used to buy furniture for your room, special effects for your avatar and other things you need to be a social climber. The coin can be gain for free from various competitions or games or can be bought using variety of different services such as credit card, telephone service and via SMS and also to some players from sites like trading platform.


Habbo Exchange for Habbo GB


The Habbo Exchange is a type of method used by various players to convert your Habbo credits into tradable currency like Gold bar. There is a potential way to buy cheaper furniture by exchanging your credits out of the shop. When the players purchase items on the shop, the price goes down. It is more advantageous to convert your credits into tradable Habbo GB to buy cheaper items.

A Tax for Habbo Exchange

The Habbo Tax was implemented in Habbo on March 2, 2010. All players must pay for at least 1 extra credit when having a Habbo Exchange.

Below is the tax list for each tradable currency.



Tuesday, July 2, 2013

[Tips & Guide 101] The Rich Wiseman’s Wisdom 101; GW2 Gold via Trading Post

On the world of MMORPG (Massive Multiplayer Online Role-Playing Game), you cannot survive the outside world if you don’t have enough money. Of course that includes the world inside the Guild Wars 2. Players tends to hunt for items, especially the strong ones and sell them to earn GW2 gold. But some new players don’t know how to effectively sell their items to earn their GW2 gold.


Earn GW2 gold effectively on the Trading Post:
Using and selling your items on the Trading Post is relatively easy. Before selling on the Trading Post you need at least enough GW 2 gold to cover up the 5% listing fee. In order to sell your items, you need to list the items you want to sell on the Trading Post by selecting “Sell on Trading Post”.

Three things to consider when using the Trading Post:
Highest Buyer. This option can be use to allow the player to directly sell their items to the buyer, this can guarantee an instant GW2 gold.

Lowest Seller. This allows the player to match the price of the item of the lowest point the item is currently selling by the different sellers. The item you want to sell will be placed on the queue and have to wait for the current sellers stock to be sold out.

Manual Price. The players have the ability to manually place the items price whatever they want to put.

Thursday, May 2, 2013

The Elder Scrolls Online will be playable at Gamescom



Massively multiplayer online role-playing game The Elder Scrolls Online will be playable at the Gamescom trade show this year, Bethesda announced today.

In a post on the official Elder Scrolls Online blog, the company stated attendees can get hands-on time with the title at its European debut.

"Gamescom is the largest gaming convention in Europe, and thousands of you will have the opportunity to play The Elder Scrolls Online at our booth," reads the post.

Bethesda promises that more details on the title's presence at Gamescom and other shows throughout the year will be announced soon.

The Elder Scrolls Online was officially unveiled last May. The first round of beta invites for the title went out in late March.

Gamescom 2013 will take place Aug. 22 through 25 in Cologne, Germany. Polygon will be in attendance to cover the show.

Source: Polygon

Tuesday, April 16, 2013

Everyone is leaving Runescape BUT your RSGP won’t come to waste when you can TRADE it for Habbo gold bars


So after the implementation of Evolution of Combat system in Runescape, players started on transferring to the new server “Runescape 2007”.


It’s so odd that one of my favorite trading forums BobbaMarket also support players to Buy or Sell RSGP for Habbo GB or vice versa. These posts made me realized that I don’t need to worry about my gold going to waste. These people actually buy RSGP first before making trade for Habbo Gold Bars.

Thanks to this, I can make a $40 for each 100M RSGP.

Not a waste indeed since RSGP is MUCH cheaper than getting Habbo Gold Bars directly. PlayerAuction is the best place to go when you're indeed of Gold.

Thursday, April 11, 2013

Monster Hunter 3 Ultimate Adds Off-Screen Play Next Week

Monster Hunter 3 Ultimate is about to receive an update that will allow the game to be played entirely on the Wii U Gamepad.


 
Come April 15 those of you addicted to Capcom's phenomenal Monster Hunter 3 Ultimate will be able to finally ignore your HDTVs in favor of the Wii U's primary controller. Not only that, but the imminent update also adds cross-region online multiplayer to the title, further expanding the potential pool of would-be Deviljho slayers you might enlist to aid you in your quest to craft ever more elaborate corpse-based equipment.

Capcom seems very excited about this update, to the point where the Capcom Unity announcement includes a specific time at which the update will be released. Actually, make that two specific times, thanks to that cross-region functionality I just mentioned. Those of you living in the Pacific Daylight Time zone will be able to download the update at 5PM on April 15, while those within the region known as the "Central European Summer Time" zone should expect the patch at 2AM on April 16.

Those of you familiar with how time zones work may have realized that these two moments actually represent a simultaneous launch for the update, so don't worry that people on the opposite of the globe will be able to hunt beasties on the Wii U Gamepad before you; everyone will have an equal chance to experience this new pseudo-portable version of the game.

While this is undoubtedly great news, after spending dozens of hours with every iteration of the game, I'm still convinced that the optimal control scheme for Monster Hunter 3 Ultimate involves a big, 1080p-capable HDTV and a Wii U Pro Controller. That said, whichever control/game solution works best for you is totally viable, so if hunting on the Gamepad appeals to you, by all means enjoy it. Just make sure you bring plenty of Whetstones.

Read more at escapistmagazine 

Monday, April 1, 2013

Getting back your subscription fee



Trading of virtual goods for real money is being accepted by players, well we can say that even the game publishers.  As said, most of us know the sale of in-gamevirtual goods can help players make some decent money in the real world.

RMT seemed innocent enough at first; players leaving the game saw selling their characters as a way to recover some of the game's subscription fees, while those with more money than time appreciated being able skip portions of the game's "grind."

http://www.playerauctions.com


In Eve Online, some of the larger spaceships are assigned serious value. Something like a Tempest Tribal Issue may be valued like 100MISK. Something like a Rifter is worth significantly less. While the selling of in-game money for real world currency is forbidden in the game’s term of use, in practice you can still do it.

You can sell 1000M ISK for under $20, so once again it doesn't represent a huge real world cost. However, if you look at something like a Titan Class ship, which costs billions and takes months to build, then people will consider on buying ISK with real money.

As time goes by, high leveled character take less time to grind millions of in-game currency. While players who already reached the level cap of each games tend to have lots and lots of “excess” money and tend to sell it to the lowbies at a reasonable cost.

Good thing that there are digital asset exchange platform like PlayerAuctions where I can sell and earn money, especially it’s secured.

If sellers like me are looking for secured trading marketingplace, I strongly recommend this site.

No need to think about the subscription fee you sent when you can get it back.

Wednesday, March 27, 2013

Dust 514 narrative and beta structure designed to encourage player-driven stories


The saga of CCP Games' Dust 514, the PlayStation 3 first-person shooter component to the Eve Onlineuniverse, will continue with the release of its latest build in May, Uprising.

Uprising will launch just one month before the Odyssey expansion for Evewhich is designed to encourage players to once again explore the Eve universe. The release of Uprising alongside the expansion will be "that first step to real persistence and real meaning in Dust 514," according to vice president of business development Thor Gunnarsson.

Gunnarsson told Polygon that the ability to conquer planets, which will be added with Uprising, has been one of the most requested feature from players.

"This notion of introducing tactical and strategic gameplay, laying that over the core shooter experience ofDust, is what our fan base has been clamoring for since we first announced the game," he said. "It's been a [broadly requested] category, certainly from our Eve players, that they've wanted to see because it adds meaning to the Eve universe."

"With many first-person shooters you fight to the end of map, and that's it, and when you're done you go back and play the map again," added executive producer Jon Lander. "It doesn't really mean anything beyond that 50-minute session. But with Dust, if you win that battle, you win that ground and you can start building up your infrastructure."


Dust514_titancrashed_1


According to CTO Halldor Fannar, console shooter players are "normally not in the same seat" as PC players, making the development of an experience for both kinds of gamers a challenge. He noted that CCP has been running Dust in open beta as a way for these traditional shooter players to test the game's mechanics and find their own way into Eve's world.

"Console game players go to the store and put down money for a box, and if they don't like it they can return it," he said. "We are running Dust in open beta not because it isn't done, but because we want to do it. We don't feel like this game is completely done. We want to hear what you think needs to be done. But players are already spending their money on it, so in a way it's already out."
Fannar said CCP will keep Dust 514 in open beta for a while in order to continue what he calls its "customer development phase.

"It's the way Eve has evolved, and we're taking that same method and applying it to the console game," he added.

The recent Caldari Prime conflict, a large-scale battle involving Dust 514 mercenaries and Eve ships, was the first in a series of in-game events set up to demonstrate the deep integration between Dust 514 and Eve Online. These events are designed to push players to create their own stories within the larger game narrative, where CCP has set up the framework for heroes and villains to be born. Gunnarsson called the lore CCP has set up Eve a "canvas" on which players paint their own tales.


Eve_caldariprimeinorbit_2


"What we provide is the high-level background and setting, but the true stories, the real stories, are all player-generated and have nothing to do with us," he said. "We wanted to make the right kind of sandbox and give players the right kind of toolkit to make their own stories."

Lander noted that player-owned territories and large-scale battles are not regulated by CCP, but are entirely player-driven endeavors. The development team thinks of Eve as a real place driven by player interaction and contribution.

"Players spend a frightening amount of time playing this game," he said, "and it becomes an extension of themselves. We have to be very careful with that world, we can't just go around randomly jetting things into it. We need to find some sensible way to introduce new concepts, and this storyline for Dust 514 gives us the background with which to start. From there, it's purely up to the player."

"As we open the faucet more and more, we lose more control," Fannar added. "So we want to do that gradually, and ease people into it."

Fannar said CCP hopes to expand the world of Eve onto mobile, adding new experiences on smartphones and tablets sometime down the line.

"We want to give you a relevant experience that makes sense for you on those devices," he said, mentioning the ability to train and trade on smartphones while away from the console or PC as one major possibility. "We want to give that to you, but we're being very careful not to just pile all kinds of games into [Eve]. We want to preserve that sense of discovery."

"It's less our game; it's more players coming together to achieve something," added Lander.
Eve Online's next expansion, Odyssey, will be available on June 4. The Uprising build will hit Dust 514 on May 6.

Source: Polygon

Wednesday, March 13, 2013

When One is excited to get on Top

Gamers like me who loves PVP so much always works hard to get our character in to shape. Shape which means to have our own character unbeatable when it comes to PvP. Games that are really “good” for me are the games who are NOT pay-to-win. I mean here you are playing and you need to spend money to WIN? Please~.


One of the most anticipated games that has been release and till now is still on top is Guild Wars 2. Based from MMORPG.com Guild wars 2 is there top mmorpg of all time, these rating game from the users who voted for the game as well as the forum staffs. While in metacritic Guild Wars 2 got a total of 90 from 69 critics and having 8.0 from 2040 Ratings (users).


Based from the ratings that I've seen it made me think that it’s NEVER TO LATE to try out this game. The game is quite fun and addictive. There are lots of notable feature this game has, Platforming,  Underwater Combat, 5-Man Dungeons, vW Siege Weaponry, Character Personalities & Story Branching.



Guild wars 2 is really fun to play. However when you reached level 20 on wards you’ll start to realize the need of the equipments. Now since this game is not PAY-TO-WIN, everything you’ll be needing should be worked hard. This problem occur with my friends as we continue on trying level up our characters.

This got us thinking of IF there is someone who is willing to sell us GW 2 gold and we’ll just pay for his hard work, it would be nice. Gold will help us to get stronger and to fast level and attain the level we wanted to get on roll! And PVP is on our way!

Tuesday, March 12, 2013

Rift developer increases MMO retention through rewards



Retention rates for subscription based MMOs are a really hard thing to regulate. After all, why do you think so many of them drop their fee to go free-to-play?
Trion Worlds has somehow managed to survive the switch, and is still offering subscriptions. Due to a little imagination on their part, they've managed to increase the daily active user count by 470 percent by offering simple in-game rewards through the website Raptr.

The developer saw results in as little as a few weeks. One of the biggest ways they got people into the game is by offering a free copy of Rift with a one month subscription for reaching an "Experienced" rank playing other RPG games like Torchlight II. There's also an entirely different tiered system once you start playing Rift itself, that will net you free items.

I played Rift off and on for nearly two years now, and it's a great game. I haven't resubscribed in a while because I've moved on to many other MMOs, but every once and a while I enjoy going back and seeing what Trion Worlds has to offer.
Case Study [Raptr]

Read more at Destructoid 

Original EverQuest designer Brad McQuaid rejoins the team



Original EverQuest designer Brad McQuaid has rejoined the massively multiplayer online game's development team, according to McQuaid's recent post on the game's official forums.

His return to EverQuest comes after a 12-year absence and will allow him to work on features that date back to the 13-year-old MMO's launch.

"When I was given the opportunity to return to the team it was something I just had to do!" he wrote. "I started playing right away and got a paladin into his mid-30s. I found, in addition to all of the great new features and [user interface] elements, that the game, at its core, was still very much the [EverQuest] I was involved with. In fact, some of my first work as a game designer on the team will be working on areas that have been alluded to since launch. I can't say more than that, of course, but I'm sure you can imagine how exciting this is for me."

After McQuaid left the EverQuest team, he co-founded Sigil Games Online and helped develop the Vanguard: Saga of Heroes MMO. Sigil was purchased by Sony Online Entertainment, which also publishes EverQuest. It adopted a free-to-play model last year.

·         SOURCE  EverQuest official forums

Sunday, March 10, 2013

ArenaNet: No Guild Wars 2 expansions planned for now



With little over six months gone by since Guild Wars 2 launched, community members wonder of ArenaNet’s possible plans to open up additional tracts of Tyria and beyond. The arrival of more content and more powerful characters, gear, and monsters is something of an inevitability in the churn-prone MMORPG genre, but the studio appears content focusing on improving Guild Wars 2′s current offerings. Speaking to IGN, Director Colin Johanson states his team “doesn’t have a timetable” for developing an expansion.

“Expansions are definitely something that we’ll potentially look at in the future, but we don’t have a timetable on it,” Johanson says. “We’re open to it, but I think our major focus as a studio is making the living world concept as strong as possibly can for the players that we’ve got.”

That policy definitely shows through the game’s meaty patch updates typically bringing extra quest types, mini-games, PVP overhauls, and story arcs. When asked on the possibility of seeing a far-off Guild Wars 3, Johanson reiterated ArenaNet’s commitment to its current title.

“We want to be able to have teams developing new, innovative features that change the way you play our game and grow that experience so it feels like you don’t leave Guild Wars 2,” he explains. “Guild Wars 2 becomes Guild Wars 2.5 or Guild Wars 3 and it continues to grow.”

Here’s a couple of quick comparisons: Burning Crusade, World of Warcraft’s first expansion, appeared after Blizzard spent nearly three years adding and updating raids and PVP features in the vanilla content. Star Wars: The Old Republic’s first expansion, Rise of the Hutt Cartel, is now in closed and public testinga few months after the game celebrated its first anniversary.

Source: PCGamer

Thursday, March 7, 2013

Dota 2 makes history by breaking Skyrim's record for most concurrent users on Steam



Dota 2, the popular real-time action game from Valve currently playable in beta, broke the record for most concurrent users in history on Steam since The Elder Scrolls 5: Skyrim's rise in 2011.
Comparatively, Dota 2 registered a peak of 297,000 players, breaking Skyrim's earlier record by nearly 10,000 users. A graph of the growth of Dota 2 in comparison to Skyrim can be viewed here.
Dota 2 is yet to receive an official release date; however, users can sign up on the official website to join the waiting list to receive a free invite for the game's beta.

·         SOURCE Steam
·         VIA PCGamer