Friday, August 2, 2013

Make the dungeons more profitable; a good news for GW2 gold farmer


Guild Wars 2 Lead Designer Isaiah Cartwright has a few (but just a few) words to say regarding the changes that ArenaNet is planning for its dungeons. Dungeon running should be more profitable, awarding additional GW2 gold for a successful run. The team is limiting full rewards for each dungeon path to a 24-hour timer in order to encourage players to try different paths.

"Our goal is to make each and every dungeon path feel enticing and rewarding," Cartwright said. "We also want the rewards structure to encourage players to enjoy a variety of dungeon paths." - AreaNet

ArenaNet is additionally giving champion mobs dashing loot containers so players can kill the creatures and pry the boxes from their clawed hands. These containers are going to be tailored to the type of mob they are available from, giving players a strategic alternative in selecting champions to murder.

Champion Rewards equals more GW2 gold

All champions in the game will drop a new loot container based on their type. For example, champion bandits will drop a new Embroidered Coin Purse which will contain a few silver, some karma, and crafting materials, with a chance at skill points, rare crafting materials, and new, rare weapon skins. Their goal is to better balance the risks and rewards for fighting champions. This will also make the events that scale to include multiple champions, like those in Orr and Southsun Cove, more rewarding.

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