Monday, August 5, 2013

GW2: Living story to urge a lot of serious, additional permanent, and more personal, and probably a lot more GW gold

An interview on U.S. Gamer with ArenaNet Game Director Colin Johanson serves as a stimulating follow-up to his Guild Wars 2 coming up with post from earlier this month. In it he addresses the direction that the living story is taking moreover as his intention to overhaul several of the game's dungeons.


Johanson said that the team is responding to feedback by operating to create GW2's living story matter additional to the player with a lot of serious stories which will "blend" with the player's own personal story. He reiterated that ArenaNet has great plans to use the living story to form the game's future: "There is now, and certainly will be a lot larger focus on ensuring that the content we're building is creating experiences that people can permanently have when they come back two years later. Instead of saying, 'I see something that happened two years ago but i can't experience it,', we want players to say, 'I'm playing this and I’m playing it as a result of something that happened two years ago.'"

Source: USGamer.net

The game's dungeons are target for shaping. Johanson confirmed that the teams are revisiting most of its dungeons to create them "more exciting, more fun, additional compelling, and also a lot of profitable (more GW2 gold the better).” He even mentioned the chance of "blowing up" boring dungeons to switch with one thing better.

No comments:

Post a Comment