Monday, April 1, 2013

Getting back your subscription fee



Trading of virtual goods for real money is being accepted by players, well we can say that even the game publishers.  As said, most of us know the sale of in-gamevirtual goods can help players make some decent money in the real world.

RMT seemed innocent enough at first; players leaving the game saw selling their characters as a way to recover some of the game's subscription fees, while those with more money than time appreciated being able skip portions of the game's "grind."

http://www.playerauctions.com


In Eve Online, some of the larger spaceships are assigned serious value. Something like a Tempest Tribal Issue may be valued like 100MISK. Something like a Rifter is worth significantly less. While the selling of in-game money for real world currency is forbidden in the game’s term of use, in practice you can still do it.

You can sell 1000M ISK for under $20, so once again it doesn't represent a huge real world cost. However, if you look at something like a Titan Class ship, which costs billions and takes months to build, then people will consider on buying ISK with real money.

As time goes by, high leveled character take less time to grind millions of in-game currency. While players who already reached the level cap of each games tend to have lots and lots of “excess” money and tend to sell it to the lowbies at a reasonable cost.

Good thing that there are digital asset exchange platform like PlayerAuctions where I can sell and earn money, especially it’s secured.

If sellers like me are looking for secured trading marketingplace, I strongly recommend this site.

No need to think about the subscription fee you sent when you can get it back.

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