Tuesday, April 16, 2013

Everyone is leaving Runescape BUT your RSGP won’t come to waste when you can TRADE it for Habbo gold bars


So after the implementation of Evolution of Combat system in Runescape, players started on transferring to the new server “Runescape 2007”.


It’s so odd that one of my favorite trading forums BobbaMarket also support players to Buy or Sell RSGP for Habbo GB or vice versa. These posts made me realized that I don’t need to worry about my gold going to waste. These people actually buy RSGP first before making trade for Habbo Gold Bars.

Thanks to this, I can make a $40 for each 100M RSGP.

Not a waste indeed since RSGP is MUCH cheaper than getting Habbo Gold Bars directly. PlayerAuction is the best place to go when you're indeed of Gold.

Thursday, April 11, 2013

Monster Hunter 3 Ultimate Adds Off-Screen Play Next Week

Monster Hunter 3 Ultimate is about to receive an update that will allow the game to be played entirely on the Wii U Gamepad.


 
Come April 15 those of you addicted to Capcom's phenomenal Monster Hunter 3 Ultimate will be able to finally ignore your HDTVs in favor of the Wii U's primary controller. Not only that, but the imminent update also adds cross-region online multiplayer to the title, further expanding the potential pool of would-be Deviljho slayers you might enlist to aid you in your quest to craft ever more elaborate corpse-based equipment.

Capcom seems very excited about this update, to the point where the Capcom Unity announcement includes a specific time at which the update will be released. Actually, make that two specific times, thanks to that cross-region functionality I just mentioned. Those of you living in the Pacific Daylight Time zone will be able to download the update at 5PM on April 15, while those within the region known as the "Central European Summer Time" zone should expect the patch at 2AM on April 16.

Those of you familiar with how time zones work may have realized that these two moments actually represent a simultaneous launch for the update, so don't worry that people on the opposite of the globe will be able to hunt beasties on the Wii U Gamepad before you; everyone will have an equal chance to experience this new pseudo-portable version of the game.

While this is undoubtedly great news, after spending dozens of hours with every iteration of the game, I'm still convinced that the optimal control scheme for Monster Hunter 3 Ultimate involves a big, 1080p-capable HDTV and a Wii U Pro Controller. That said, whichever control/game solution works best for you is totally viable, so if hunting on the Gamepad appeals to you, by all means enjoy it. Just make sure you bring plenty of Whetstones.

Read more at escapistmagazine 

Monday, April 1, 2013

Getting back your subscription fee



Trading of virtual goods for real money is being accepted by players, well we can say that even the game publishers.  As said, most of us know the sale of in-gamevirtual goods can help players make some decent money in the real world.

RMT seemed innocent enough at first; players leaving the game saw selling their characters as a way to recover some of the game's subscription fees, while those with more money than time appreciated being able skip portions of the game's "grind."

http://www.playerauctions.com


In Eve Online, some of the larger spaceships are assigned serious value. Something like a Tempest Tribal Issue may be valued like 100MISK. Something like a Rifter is worth significantly less. While the selling of in-game money for real world currency is forbidden in the game’s term of use, in practice you can still do it.

You can sell 1000M ISK for under $20, so once again it doesn't represent a huge real world cost. However, if you look at something like a Titan Class ship, which costs billions and takes months to build, then people will consider on buying ISK with real money.

As time goes by, high leveled character take less time to grind millions of in-game currency. While players who already reached the level cap of each games tend to have lots and lots of “excess” money and tend to sell it to the lowbies at a reasonable cost.

Good thing that there are digital asset exchange platform like PlayerAuctions where I can sell and earn money, especially it’s secured.

If sellers like me are looking for secured trading marketingplace, I strongly recommend this site.

No need to think about the subscription fee you sent when you can get it back.

Wednesday, March 27, 2013

Dust 514 narrative and beta structure designed to encourage player-driven stories


The saga of CCP Games' Dust 514, the PlayStation 3 first-person shooter component to the Eve Onlineuniverse, will continue with the release of its latest build in May, Uprising.

Uprising will launch just one month before the Odyssey expansion for Evewhich is designed to encourage players to once again explore the Eve universe. The release of Uprising alongside the expansion will be "that first step to real persistence and real meaning in Dust 514," according to vice president of business development Thor Gunnarsson.

Gunnarsson told Polygon that the ability to conquer planets, which will be added with Uprising, has been one of the most requested feature from players.

"This notion of introducing tactical and strategic gameplay, laying that over the core shooter experience ofDust, is what our fan base has been clamoring for since we first announced the game," he said. "It's been a [broadly requested] category, certainly from our Eve players, that they've wanted to see because it adds meaning to the Eve universe."

"With many first-person shooters you fight to the end of map, and that's it, and when you're done you go back and play the map again," added executive producer Jon Lander. "It doesn't really mean anything beyond that 50-minute session. But with Dust, if you win that battle, you win that ground and you can start building up your infrastructure."


Dust514_titancrashed_1


According to CTO Halldor Fannar, console shooter players are "normally not in the same seat" as PC players, making the development of an experience for both kinds of gamers a challenge. He noted that CCP has been running Dust in open beta as a way for these traditional shooter players to test the game's mechanics and find their own way into Eve's world.

"Console game players go to the store and put down money for a box, and if they don't like it they can return it," he said. "We are running Dust in open beta not because it isn't done, but because we want to do it. We don't feel like this game is completely done. We want to hear what you think needs to be done. But players are already spending their money on it, so in a way it's already out."
Fannar said CCP will keep Dust 514 in open beta for a while in order to continue what he calls its "customer development phase.

"It's the way Eve has evolved, and we're taking that same method and applying it to the console game," he added.

The recent Caldari Prime conflict, a large-scale battle involving Dust 514 mercenaries and Eve ships, was the first in a series of in-game events set up to demonstrate the deep integration between Dust 514 and Eve Online. These events are designed to push players to create their own stories within the larger game narrative, where CCP has set up the framework for heroes and villains to be born. Gunnarsson called the lore CCP has set up Eve a "canvas" on which players paint their own tales.


Eve_caldariprimeinorbit_2


"What we provide is the high-level background and setting, but the true stories, the real stories, are all player-generated and have nothing to do with us," he said. "We wanted to make the right kind of sandbox and give players the right kind of toolkit to make their own stories."

Lander noted that player-owned territories and large-scale battles are not regulated by CCP, but are entirely player-driven endeavors. The development team thinks of Eve as a real place driven by player interaction and contribution.

"Players spend a frightening amount of time playing this game," he said, "and it becomes an extension of themselves. We have to be very careful with that world, we can't just go around randomly jetting things into it. We need to find some sensible way to introduce new concepts, and this storyline for Dust 514 gives us the background with which to start. From there, it's purely up to the player."

"As we open the faucet more and more, we lose more control," Fannar added. "So we want to do that gradually, and ease people into it."

Fannar said CCP hopes to expand the world of Eve onto mobile, adding new experiences on smartphones and tablets sometime down the line.

"We want to give you a relevant experience that makes sense for you on those devices," he said, mentioning the ability to train and trade on smartphones while away from the console or PC as one major possibility. "We want to give that to you, but we're being very careful not to just pile all kinds of games into [Eve]. We want to preserve that sense of discovery."

"It's less our game; it's more players coming together to achieve something," added Lander.
Eve Online's next expansion, Odyssey, will be available on June 4. The Uprising build will hit Dust 514 on May 6.

Source: Polygon

Wednesday, March 13, 2013

When One is excited to get on Top

Gamers like me who loves PVP so much always works hard to get our character in to shape. Shape which means to have our own character unbeatable when it comes to PvP. Games that are really “good” for me are the games who are NOT pay-to-win. I mean here you are playing and you need to spend money to WIN? Please~.


One of the most anticipated games that has been release and till now is still on top is Guild Wars 2. Based from MMORPG.com Guild wars 2 is there top mmorpg of all time, these rating game from the users who voted for the game as well as the forum staffs. While in metacritic Guild Wars 2 got a total of 90 from 69 critics and having 8.0 from 2040 Ratings (users).


Based from the ratings that I've seen it made me think that it’s NEVER TO LATE to try out this game. The game is quite fun and addictive. There are lots of notable feature this game has, Platforming,  Underwater Combat, 5-Man Dungeons, vW Siege Weaponry, Character Personalities & Story Branching.



Guild wars 2 is really fun to play. However when you reached level 20 on wards you’ll start to realize the need of the equipments. Now since this game is not PAY-TO-WIN, everything you’ll be needing should be worked hard. This problem occur with my friends as we continue on trying level up our characters.

This got us thinking of IF there is someone who is willing to sell us GW 2 gold and we’ll just pay for his hard work, it would be nice. Gold will help us to get stronger and to fast level and attain the level we wanted to get on roll! And PVP is on our way!

Tuesday, March 12, 2013

Rift developer increases MMO retention through rewards



Retention rates for subscription based MMOs are a really hard thing to regulate. After all, why do you think so many of them drop their fee to go free-to-play?
Trion Worlds has somehow managed to survive the switch, and is still offering subscriptions. Due to a little imagination on their part, they've managed to increase the daily active user count by 470 percent by offering simple in-game rewards through the website Raptr.

The developer saw results in as little as a few weeks. One of the biggest ways they got people into the game is by offering a free copy of Rift with a one month subscription for reaching an "Experienced" rank playing other RPG games like Torchlight II. There's also an entirely different tiered system once you start playing Rift itself, that will net you free items.

I played Rift off and on for nearly two years now, and it's a great game. I haven't resubscribed in a while because I've moved on to many other MMOs, but every once and a while I enjoy going back and seeing what Trion Worlds has to offer.
Case Study [Raptr]

Read more at Destructoid 

Original EverQuest designer Brad McQuaid rejoins the team



Original EverQuest designer Brad McQuaid has rejoined the massively multiplayer online game's development team, according to McQuaid's recent post on the game's official forums.

His return to EverQuest comes after a 12-year absence and will allow him to work on features that date back to the 13-year-old MMO's launch.

"When I was given the opportunity to return to the team it was something I just had to do!" he wrote. "I started playing right away and got a paladin into his mid-30s. I found, in addition to all of the great new features and [user interface] elements, that the game, at its core, was still very much the [EverQuest] I was involved with. In fact, some of my first work as a game designer on the team will be working on areas that have been alluded to since launch. I can't say more than that, of course, but I'm sure you can imagine how exciting this is for me."

After McQuaid left the EverQuest team, he co-founded Sigil Games Online and helped develop the Vanguard: Saga of Heroes MMO. Sigil was purchased by Sony Online Entertainment, which also publishes EverQuest. It adopted a free-to-play model last year.

·         SOURCE  EverQuest official forums