Trading of virtual goods for real money is being accepted by
players, well we can say that even the game publishers. As said, most of us know the sale of in-gamevirtual goods can help players make some decent money in the real world.
RMT seemed innocent enough at first; players leaving the
game saw selling their characters as a way to recover some of the game's subscription
fees, while those with more money than time appreciated being able skip
portions of the game's "grind."
In Eve Online, some of the larger spaceships are assigned
serious value. Something like a Tempest Tribal Issue may be valued like 100MISK. Something like a Rifter is worth significantly less. While the selling of
in-game money for real world currency is forbidden in the game’s term of use,
in practice you can still do it.
You can sell 1000M ISK for under $20, so once again it doesn't represent a huge real world cost. However, if you look at something
like a Titan Class ship, which costs billions and takes months to build, then
people will consider on buying ISK with real money.
As time goes by, high leveled character take less time to grind
millions of in-game currency. While players who already reached the level cap
of each games tend to have lots and lots of “excess” money and tend to sell it
to the lowbies at a reasonable cost.
Good thing that there are digital asset exchange platform like
PlayerAuctions where I can sell and earn money, especially it’s secured.
If sellers like me are looking for secured trading marketingplace, I strongly recommend this site.
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