Guild Wars 2 Lead
Designer Isaiah Cartwright has a few (but just a few) words to say regarding
the changes that ArenaNet is planning for its dungeons. Dungeon running should
be more profitable, awarding additional GW2 gold for a
successful run. The team is limiting full rewards for each
dungeon path to a 24-hour timer in order to encourage players to try different
paths.
"Our goal is to make each and every dungeon path feel
enticing and rewarding," Cartwright said. "We also want the rewards
structure to encourage players to enjoy a variety of dungeon paths." -
AreaNet
ArenaNet is additionally giving champion mobs dashing loot
containers so players can kill the creatures and pry the boxes from their
clawed hands. These containers are going to be tailored to the type of mob they
are available from, giving players a strategic alternative in selecting
champions to murder.
Champion Rewards equals more GW2 gold
All champions in the game will drop a new loot container
based on their type. For example, champion bandits will drop a new Embroidered
Coin Purse which will contain a few silver, some karma, and crafting materials,
with a chance at skill points, rare crafting materials, and new, rare weapon
skins. Their goal is to better balance the risks and rewards for fighting
champions. This will also make the events that scale to include multiple
champions, like those in Orr and Southsun Cove, more rewarding.
No comments:
Post a Comment