An interview on U.S. Gamer with ArenaNet Game Director Colin Johanson serves
as a stimulating follow-up to his Guild Wars 2 coming up with post from earlier
this month. In it he addresses the direction that the living story is taking
moreover as his intention to overhaul several of the game's dungeons.
Johanson said that the team is responding to feedback by
operating to create GW2's living story
matter additional to the player with a lot of serious stories which will
"blend" with the player's own personal story. He reiterated that
ArenaNet has great plans to use the living story to form the game's future:
"There is now, and certainly will be a lot larger focus on ensuring that
the content we're building is creating experiences that people can permanently
have when they come back two years later. Instead of saying, 'I see something
that happened two years ago but i can't experience it,', we want players to
say, 'I'm playing this and I’m playing it as a result of something that
happened two years ago.'"
Source: USGamer.net
The game's dungeons are target for shaping. Johanson confirmed
that the teams are revisiting most of its dungeons to create them "more
exciting, more fun, additional compelling, and also a lot of profitable (more GW2 gold the
better).” He even mentioned the chance of "blowing up" boring
dungeons to switch with one thing better.
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